Don't forget SE still hasn't shown us exactly what "limit breaks" are, and they haven't announced anything about the battle regimen system. (If they're even keeping it)
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Very interesting. The possibilities of having full TP with a class like Musketeer, where I can maybe fire off a long distance low accuracy high damage shot to begin the fight makes me happy.
It might be alright since they are moving to a quest based xp system but they will need to change HP on monsters. I don't mind a faster battle system but I don't want faster fights.
Starting with full TP doesn't seem like much of an "exteme". Mages start with full MP.
It kind of makes more sense this way.
Current System: "Man I'm tired from all this resting, I wont be able to do epic moves till I start bashing on stuff"
New 2.0 System: "RAWR!!!!"
As someone who plays PLD mostly. I'll gladly start a fight with Def Down.
Now maybe we can convince them to reset all cooldowns between fights /jk
If mobs have much more HP and we have no animation lock with no lag...it sounds like it'll actually be alot more fun and look pretty badass with everyone beating the crap out of mobs. Much more action/fast paced feel.