I'm saying if you aren't challenged, then challenge yourself. If not, what are you even doing?
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Because I want my job to be broadly functional in all content like every other role in the game. That’s the entire point, your role shouldn’t be a benighted mess exclusively being held up by a limited range of content where you aren’t actually enjoying the role you are enjoying the content
Is it hard to understand that I want something like this:
https://i.postimg.cc/7687Mkz6/image.png
but NOT whatever garbage the following is:
https://i.gyazo.com/f0b57e552f1e5678...2a590ea532.png
Whether or not they're from high end or casual contents, the trend remains relatively in line. If your job/role sucks, then it sucks to play everywhere outside very niche situations.
“In the content that requires healing”
That’s the problem I’m a damn green DPS spamming broil in savage as well so the only part about savage healing that’s enjoyable is playing savage, not playing a healer in savage
Look at Reiners chart above, it’s a damn embarrassment
And I mean, that chart has IMO awfully little healing and awfully much damage spam in it, don't get me wrong.
Primarily I want TONS AND TONS MORE HEALING TO BE DONE. In fact, while I can find GCDs I'm not casting healing spells with I feel there's room for improvement. And we have massive healer kits, we'd have a lot of variety if we were to actually use them. There could be more, sure (more GCDs, less oGCDs/timers basically!) but it'd be a lot better if 75%-100% of our time were spent healing, not 10% or so, if even that.
The sad reality is that there is obstacles still, but they're on the encounter positioning side, on whether the player stands in the good or the bad. Those days it's less and less about healing and more and more about eating two consecutive hits or two intersecting mechanics at once (unless you're the tank then you're immune to death except death walls and holes).
Which means that you can't really carry a casual player struggling with said obstacles (and there is many more in Dawntrail compared to before) because as a healer it's mostly out of your hands. And when it comes to the tank, they're being carried by their immunity to most things.
There is a reason why the state of the role is like this, and it's not tied to the difficulty. It's tied to the design, even in savage.
You're four years late to this conversation, buddy. We've dealt with this argument before. Over and over.
Check the savage and ultimate parsers to get a glimpse of the problem healers have been experiencing.
Count the amount of collective casts of Broil/Glare/Dosis/Malefic in the worst parsers. Compare them to the amount of casts of healing spells.
Kek. Aint no way.Quote:
Originally Posted by
Naychan;6715453
Sincerely,
The horde
Healers are literally designed as if they exist in an entirely different game to Final Fantasy XIV lol. It’s no wonder they feel so entirely out of place in so much content in that context.