Originally Posted by
Moomba33
I would be very curious to hear from the developers on why they went back to BA design as opposed to repeating the Bozja method of having easily puggable raids within the instances and a more hardcore raid that premades could queue for.
I do feel that it is likely intended to get more accessible over time. Future phantom jobs will help by letting players grind more mastery stacks and may have helpful skills that make the fights easier. Future gear may be released that is stronger than the sets currently available and powercreep the content further.
I haven't run FT yet, but it sounds like the biggest issue is there are more mechanics that can wipe the whole raid if someone does them wrong whereas BA and DRS were mostly personal responsibility mechanics with a few key people needing to do dispels and reflects and such.