You're not alone at all.
Printable View
Remove 3-4 of the current new added jobs since HW jobs, don't add any new jobs as in ever, be more innovative about the current ones and make them fun to play again, we need diversity.
Jobs lost could be like limited jobs available for eg. pvp.
Barbarian! Hammer/mace would work well with that. And yes, no shields for that one, please.
As for some off-the-wall option for the other job... we've already plumbed the arts with dancer, pictomancer, and bard... so how about a spellcaster who either plumbs writer, or actor, for design and how it works?
Writer could write spells in a book, maybe using runes, and then hold up a rune stone to activate the spell? (And/or wave their quill in the air?)
Actor could have masks they pull out and put on, and do some sort of action/pose, then the spell goes off?
Of the two I prefer writer---I think that could be a lot of fun, and give the devs something different to design for actions and effects. :D
I think the 8.0 job changes are not going to be what most here are expecting. And I think they might do something with the leveling system like either a level squish or freezing progression at level 100 with some kind of side progression system, either which will have a knock on effect on how jobs are designed.
Adding, I'm not gonna cry if they do NOT add new jobs. TBH before they do they might work more on various other issues with current jobs, including but not limited to the overcrowded glam chests (especially for omni/job/craft/gatherer people). I'd also like to see them add one more page to our inventory, our retainers' inventory, and especially, to the FC chests. OMG PLEASE on that last one!
OR... if they are super-addicted to "must add jobs," add only ONE this time.
It was awhile ago so I can't recall it completely, but I believe during Mr. Happy's video covering his interview with Yoshi-P, that topic came up and to that question he asked if the community would be happy with that
I honestly believe no, and so we're bound to get two new jobs
I'd be genuinely surprised if we didn't, but I don't know what more they could do
Blitzballer, for lack of a better term, would be unique and fun, using a ball to attack.
For tanks I'm not really sure
I think a hammer would be fun, as I've seen suggested
I know personally I'd like mage knight, maybe not as a tank but it could still work potentially
but you'd run into the trouble of it being too similar to red mage, even if you primarily use black magic to imbue into your weapons
Is there any chance they'll use the sub-job system like FFXI?
Would there be any interest?
i personally forsee a level squish because next expansion is a stat squish anyways plush there is no real alternative that 14 can do without completely uprooting its foundation and throwing players off at lvl 100plus (because we will always have levels they will just be called something else.)
if se does skill trees it will be flat here is 10 lvls and 10 points to put into 10 things, and it will just be flat lvls just called a fake tree, if they do sub jobs it will just be a set thing starting over at lvl 1 with 10 lvls per expansion, if they do mastery its just levels called mastery and you will get 10 every expansion. SE can't change its fundamental system and people won't get that til they see SE not change it.
job wise i want a stiener esc tank where they are melee but get to use like fire/ice/thunder sword like attacks
p-range i would like a job with a space gun more sci-fi than normal gun like we have course with SE any weapon can be turned into ranged look at chakrams.