Awh too bad. If you don't like it unsub, this is the future of the game and it's an ongoing trend.
Printable View
Some jobs being “cooler in theme”
Nice to know you don’t even have a sense of internal logic, like actually what the hell are you talking about
As for the rest of your post, I’m not burnt out I’m just over square constantly changing the game when I want to play it. I’m glad that you are getting endlessly catered to (it must be so enjoyable to have no idea how to play any job so every change has this degree of mysticism) but some of us want to play but are sick of in our eyes dumb changes by the devs
Your concept of what’s “cool” is entirely personal. To me SAM comes off “weeb” which is about as uncool as you can get. Every SAM feels like they wear a fedora
And as for your “the game is getting more and more popular so every change is good” manta you need to get with the times. The population has cratered since the end of EW. We are in SB numbers now
Yes I’m the one who is trying to generate a biased perspective not the one who is like “every single change is fantastic and this is a trend and is an amazing thing………but the crashing population numbers are 100% not caused by this at all….nope no link at all it’s all the MSQ”
Real balanced perspective you have there
Covid is also over, there are a multitude of reasons for the decline in popularity that make sense from a logical perspective.
Smoking gun is how successful the changes to summoner were though, and that the developers continue to move the job design in that direction while having full access to the engagement metrics of their game. You think they aren't basing their decisions on what sells? You think they don't know what they are doing from a commercial perspective? Very naive of you. But it makes sense, since you want what the majority dont.
I'd argue it is relevant in this context specifically because they have always admitted and as a standard made the first tier of every expansion easier on purpose. Thus by extension a return to their normal tuning would mean this next tier in theory will be more difficult compared to the last, you missed my point entirely. The only new change they're saying to was increasing the movement of bosses, which by extension sometimes means movement of players, and my argument was they were already doing that previously. Caster movement and melee downtime were some of the reasons used to make this patch's job balance and changes.
It's core identity was the play style, and complexity was an addition to it's appeal. Yes I read my words, unlike you I didn't confuse my reasons to play a job or narrow it down to a single reason. Slow lethal casts that do larger than an average globals worth of damage while narrowing between mechanics and finding time to sit still as much as possible while still maintaining a timing in rotation that would allow me to extend my timers was the identity. Having the choice of using tools for mechanics, or for damage, and shifting my standard fire phase to fit in my burst of Xeno while buffs are up are all bits that add complexity to the identity which made for more engagement.
Hallo HikariKurosawa
Firstly I have seen a view post of you at this point and your continued condescending tone against anyone who do´s not share your view point not only weakens the perception of you but also the side you choose to argue for.
Black Mages are pissed and that rightfully so, a Job they enjoyed and identify with for years now was fundamentally altered without a alternativ option that delivers them the complexity of Job play they enjoyed.
At the end of the day it´s the call of the Developers what they wanna do with there own game, but that do´s not take away there right to be upset and voice there complains.
As I see it in order to potentionally boost the the Number of People who will play Black Mage they ousted there dedicated Mains. And I think that we even have the concept of I Main this I Main that in FF14 shows how important it is for people to Identify themself with a Job.
And currently it looks like that they work towards short term gain while sacrificing long term player retention.
I belief that the Devs make a huge mistake by focusing on encounter design over Job Identity and see it as one of the reasons the game is bleeding players since it peak times. As of now there are still many players in the game and only time can tell if the dip in players is just a fluke of the moment or if the downwards curve will continue.
For anyone who do´s not feel at home anymore in FF14 be it because the story do´s not appeal to you anymore or the gameplay is just not your cup pf water, I encourage you to leave. Look for another game that brings you happiness because staying and complaining in the forums will accomplish nothing... the Devs do not see or hear you and you can only make them notice things are wrong if you speak with your wallet.