Originally Posted by
Arohk
I understand you, about how fights are made different now than back in ARR or Haevensward, i don't find bosses like that one Dragonturtle you only shot with canons particularly interesting though.
Most of the variety in this game comes from visual spectacle and Music, more reactionary mechanics would not work because of the netcode. Just observe how janky some things move, like when an Orb follows you.
Here are some examples of Boss mechanics i had to deal with in other MMO's:
A boss that fires 8 rockets towards exploding walls, each player must stand infront of a rocket and active "block" the rocket, just standing infront of it didnt work. ( no job in FFXIV has active block)
A Boss that stomps the ground and causes shockwaves, the players had to acutally "Jump" over the shockwave to avoid them. (Jumping in FFXIV is weird)
A Boss that requires multiple players to interrupt a castbar or multiple stuns to stun the boss(Wildstar had bosses that required 6 interrupts) , (most jobs in FFXIV dont have interrupt or even crowd controls)
If you really want more interesting game mechanics that are actually possible to solve in this game , you need to :
Give all jobs a form of mobility skills, like Dancer has it, but on short cooldown.
Give all jobs Crowd control Stun/Knockdown/Snare/Interrupts and integrate them into boss fights.