Make relic system early so people can grind or do something.
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Make relic system early so people can grind or do something.
Less system silo-ing, so making systems more intricately connected.
Never having dawntrail even be a remote topic or devolpment in general
I'd remove fall damage as a thing, outside of boss fight mechanics which specifically utilize it.
You can't interact with or get rewards from hunt marks outside of your world.
Doors that default to "yes" to open.
Removing things like having to do retainers one at a time, or having no ability to auto skip submersible cutscenes, or some beast tribe mini cutscenes.
Buffs and debuffs. Like real buffs and debuffs. Enough to make an actual support job instead of just tacking on a lame +5% dmg on some ability and calling it a support job.
Allow us to use coins to upgrade our job gear instead of tome gear, with a selection of minor alterations available to choose from and change the look just slightly with each step. And then allow another, optional step to use savage books or drops to upgrade it again to be equal with savage loot but with job specific bonuses attached and a minor glow to set it apart. It would go a long way to add just a small bit of job identity and be amazing for glams.
Also add a customizable mythic weapon that get's built on with every expac so you could literally use just that weapon. Have a trial of the magians (ffxi) sort of thing, or just make a weapon with some real beefy requirements, with drops from normal content like dungeons, trials, fates, beast tribes and field ops to extreme, savage, chaotic and criterion all the way to ultimate. Weapon would start at level 1 and end an expac as bis by a larger margin than 5 ilvls. Make it beefy and worthwhile with job specific bonuses. Something to be proud of having worked on.
Basically I just want drops that are exciting again, like we had in XI, instead of something you just shrug when you get because you know you are just going to trade it in for seals in a month anyway.
Decouple MSQ patches and gear progression
The ability to change linkshell number positions.