Very simple and straightforward.
Only pick one per comment. Go with it. Detail why. Upvote other people's suggestions.
What's the one thing that would make this game truly enjoyable for you?
Very simple and straightforward.
Only pick one per comment. Go with it. Detail why. Upvote other people's suggestions.
What's the one thing that would make this game truly enjoyable for you?
Exploratory Mission that Lasts The Entire Expansion.
Change:
Update the Exploratory Mission with new assignments and keep the relic alive every other patch. Believe in one concept and keep rolling with it. Make updates. Ease old time wasters for new ones. Keep giving people something to do.
Fix:
Too many ideas all thrown together in Dawntrail and it doesn't feel like there's enough support for any of them. We've got the moon crafting and the exploratory missions and the deep dungeons and all of these ideas mean that you don't believe in the core concept. You're throwing poop at the wall and seeing which one sticks.
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Mother Vain
Founding Leader for <TAINT> on Gilgamesh, the world's largest LGBTQIA+ gaming community
Giving OVER 3,000+ human beings around the world somewhere to call home since ARR beta.
https://tiny.cc/taintinvite/
Cross DC party finder. Even the most simplest form, that has no chat, and just insta travels you when you 'join' the PF.
That way people on the non Raiding DCs are fighting again one less thing that is corroding the social groups of this massively MULTIPLAYER online game.
If you are on a raiding DC this isn't a problem for you at all. If you are on a non raiding DC, you porbably don't even know or imagine, just how good life could be and is for others. You just think this sht is as good as it gets.
I'm on a raiding DC 'now'. It won't make me materially better at all. In fact it will probably hurt me. But it will make me feel 'the devs care about our players, so if I start caring again, I'm not exhausting my own reserves of energy just so Square can spunk them away on inaction and other profit chasing ventures to benefit shareholders. It probably wont get me back. But I don't matter now. That's just a fact. If things get better, there is always tomorrow. You never know.
An Open World That Interacts with Itself and You and Incentivizes Exploration
Change: The current overworld in FFXIV is really pretty, but lacks in things that encourage you to interact with it or even engage in side quests. There are FATEs and Hunts, but Hunts are generally just: big monster sits waiting to be killed. Most of the time our experience with these big beautiful zones is as we move from set piece to set piece in a straight line, with little incentive to explore.
Idea: I think FFXIV is, actually, close to achieving something here, but need to take a few more steps. I think most of it could be achieved with some tweaks to the FATE system. To achieve a more “alive” open world, I would love to see:
- Hunt targets that roam, hunting other monsters, and even attacking settlements
- More intelligent regular spawns, like for instance maybe the pirates in Middle La Noscea could actually wander and attack things
- Placement of treasure that spawns at places around the world, which players could interact with for small amounts of treasure or loot. Maybe not dungeon level loot, but a little something to tickle your dopamine receptors.
- Open world dungeons. Similar to FATEs but these could be locations on a map with rotating spawn points that can be engaged with. Imagine you’re wandering around and then the music changes. You’ve found an open dungeon. The mobs are higher level, more aggressive, with more challenging mechanics.
- NPCs recognize you as you do more open world content and side quests in a zone. This is an idea I’ve gotten from playing City of Heroes: basically, as you play in a zone and do more quests, the NPCs start to recognize you and have little flavor text bubbles as you pass by that say “there’s so-and-so! I hear they helped Such and such with a bunch of brigands.” Other players might see this flavor text and get the itch to do stuff too. It’s such a small thing but it makes the world feel more alive even if a little bit, and gives the sense that what you do in the world matters and makes an impact. Heck tie achievements to “being recognized” for how much you’ve helped the denizens of a zone!
Last edited by Illianaro; 03-21-2025 at 03:46 AM. Reason: Formatting
All Glams Unlocked for all Classes (except DoW/DoM AF gear)
Yes, I know there's a billion page thread on this, but the amount of outfits we'd be able to put together would be literally endless if we could combine any and all gear types in a glamour plate. If I've unlocked the item, and I'm high enough level to wear it on that specific job subset even if I'm not that job subset, let me glamour it. I will carve out an exception for AF gear since it's meant to be Job Specific rather than paint a wide brush like Aiming/Scouting/Ect.
We are long past the point of "It'd be weird for a caster to wear plate" when we have plate-dress casting sets as of Endwalker, not to mention bikinis and maid dresses and all sorts of non-job civilian clothes available at this point. If I can add it to my dresser, and I'm high enough level to equip it on its respective job, let me use it as a glam. Especially DoH/L clothes that would make amazing parts to outfits and are locked behind the jobs we wear for 10 minutes before swapping back to our combat job.
Completely overhaul fates. Make them give bicolor gemstones at all level ranges. Let us exchange bicolor gemstones for many of the same items you can with hunt currencies. Give players higher EXP/Gems for chaining fates quickly, and make sure theres always at least 1-2 up at all times. Steal Rift's Instant Adventure system and let players queue into random zone 8 man groups to chain fates together and you get even more EXP plus tomes also for this. Ensure there is a gemstone mount or glamour every single patch from now on.
More things to do in the open world.
Only having the same 4 FATEs over and over is a colossal drag. I wish they'd stop chopping up everything interesting into separate instances.
Diadem- or Bozja-esque areas could definitely be part of the open world without killing whatever hamster is powering the developers.
My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist
Moderation for PvP
I think this one is mostly self explanatory? Nobody likes having AFKers in their Frontline games, or people who constantly leave matches in their ranked queues. It disincentivizes queuing for somewhat niche content in an environment where there's not many incentives to queue in the first place.
When are AccountIDs getting removed from clients again? Multi-billion dollar company
https://forum.square-enix.com/ffxiv/threads/516700-Patch-7.2-s-Account-ID-protection-measures-have-already-been-circumvented
Agree with this. I'd state it as "aggressive enforcement of ToS by GMs in PvP."Moderation for PvP
I think this one is mostly self explanatory? Nobody likes having AFKers in their Frontline games, or people who constantly leave matches in their ranked queues. It disincentivizes queuing for somewhat niche content in an environment where there's not many incentives to queue in the first place.
Vive la résistance!
Finalement, Boucles d'or goûta le porridge dans le bol de Bébé Ours. "Miam Miam, ce porridge est parfait!" dit-elle, et elle mangea le bol entier de porridge.
Jobs.
Tanks have too much healing
Jobs are getting easier to play
I want them to give jobs their Identity instead of simplification. If I want to play a tank I should feel like one. If I swap from dps to another I want to feel the change instead of it just being an aesthetic change.
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