If only they made more and more solo duties - it feels like they are just giving us less and less game, and more cutscene instead. What solo duties we have are often not even dangerous and can be won without pressing a button. I've seen people defend it with the usual "but it has always been like this" defense (which, to be fair, is kinda true for most of the MSQ of FF14), but that still keeps the question of "why" open. Are we not playing a video game? Isn't engaging with a games mechanics and the interaction between player and game core to the experience of it all?
Youtuber Embers Arcade has recently released an interesting video (
The Problem with Yoshi-P | An Honest Critique) talking about these exact issues, analyzing the video game design of both Final Fantasy 14 and 16. Its a good watch, about 20 minutes long. Really recommended.