Yeah, and funnily enough the job is struggling ever since. Almost as if, and this is going to be wild, it's not good design if 3 jobs in a role get their damage for free and only have to manage their defenses, while the fourth has to do an either-or. Crazy thought, I know. I am also aware that we'd overload poor people's mental capacity if tank defenses weren't based on fixed CDs and fixed mechanical CDs but could be scales based on resources, people can barely handle having two charges of HS on Paladins and having to figure out whether to use one on somebody else. Sorry, was a silly thought.
(don't get me wrong, obviously the opposite would work and be far more interesting, but if you think dual-stances and stuff are ever going to come back that's so utopian we might as well ask Mars City Yoshi P what he thinks about that)
