https://forum.square-enix.com/ffxiv/...essed-with-DPS
you mention high-end raiding, but a lot of players don't do that content, right? That's one of the big complaints I've seen brought up here especially with the release of patch 7.1 with the chaotic alliance raid and the ultimate - that not many people do this content so there's really not a lot for casual players to participate in
Normal content for the most part doesn't have enrage mechanics and with how the ilvl system is we can breeze through most of the older fights without much worry despite constant deaths in the party
The issue is almost never the fact we can't meet damage checks, but because if the healers die then most jobs don't have the sustain to keep going and it becomes a battle of attrition; which is fine, I don't think the party should be able to withstand a boss's full onslaught for an extended period of time, but on the other hand I don't think red mage and summoner having these skills is inherently harmful.
I do understand that them having it will likely always result in them having lower DPS but is that necessarily a bad thing? Personally I enjoy jobs having utility and so they can help out the party, it's why out of the tanks I like paladin the best for its wide range of skills to support
