Its because the design is based around DPS. Every job is dps. Blame the devs, not the players
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Its because the design is based around DPS. Every job is dps. Blame the devs, not the players
Because before DT there were dps checks.
I want nasty puzzle solving inside Savage raids, that puts the mind on the edge, else it is just routine routine and routine.....
Any game with a competitive aspect cares about this in some way. They just frame it differently. Shooters absolutely care about DPS they just call it TTK. Strategy gamers care about APM. Fighters care about APM and executing combos. In every case it all comes down to doing the most the fastest.
Because the games design revolves around DPS? Because doing big damage, seeing big numbers feels good? Whilst Ff14 does not have an actual DPS meter it feels good to see yourself at the top of the meters? What is so hard to get lmao
Tbh I leave my rolos nowadays when the DPS is slacking and it takes forever for packs or bosses to die just to log into another game that respects my time.