Their 'no nerfs' (except you, BLM Enochian) approach definitely doesn't help it either. Any potency buff on any job increases their rDPS, and to keep that balanced their personal damage output will get further left behind for it.
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Their 'no nerfs' (except you, BLM Enochian) approach definitely doesn't help it either. Any potency buff on any job increases their rDPS, and to keep that balanced their personal damage output will get further left behind for it.
Yeah SQEX's unwillingless to nerf 1-2 outliers out of 26 jobs and instead wanting to buff 24-25, in turn causing more imbalance (naturally, that's so many jobs to gently and equally buff up) is just bewildering. Plus it makes PvE far far too easy apart from specific boss abilities, as nothing about our jobs matters any more, we've all been buffed entirely too often.
I guess if I had to sum things up:
* Nerf damage across the board by 10%-15%.
* Nerf all healing output, in particular of healer oGCDs and non-healer heals except maaybe Red Mage and Paladin (since that comes with an inherent downside, being a GCD and all).
* Nerf mana regen by 30%-50% on all jobs, make Piety about 100% stronger per point. Or remove the extra manaregen effects ~everyone has.
* Nerf all tank mitigation by reducing their base damage resistance significantly, from 40%-50% more to 10%-20% max. The rest is in active mitigation skills.
That'd get us back to PvE at least posing some semblance of danger to players again, and requiring a modicum of thought. And a huge added bonus, with everyone getting nerfed at everything, any imbalance between jobs automatically becomes (comparatively) smaller than before.
Note that when I wrote the message you replied to, patch results weren't there yet and MCH/DNC were lagging a little more behind, especially MCH before its buffs. Do we agree on the metric used?
https://i.imgur.com/Qhae85w.png
Now waiting for the goalposts to move...
Do keep in mind though that even then, we are only talking about a 3k damage difference from the very top to the very bottom.
Meaning it's a 10.35% total imbalance, and since usually you take these imbalances from the middle (even though in SQEX's case that's tricky since they seem 100% unwilling to nerf stuff in a meaningful way unless it's Dragoon's and their gameplay), that'd mean the biggest outliers need to be moved in just over 5%. Which is, actually, more or less "balanced". 5% is always the goal MMO devs used to cite for what their target imbalance is, and we're just barely not fitting into that on the lower end (since the average is slightly higher it's more 3.5% top imbalance and 6.8% bottom imbalance). We've gotten quite used to very tight numerical balance so what we perceive as imbalanced is "We're done, game balanced now" to most dev teams.
Plus I mean, it shows, you can pick just about any combination and easily clear content since the DPS is so close to each other. We're not early WoW where some DPS just did double the damage output of others. I think GW2 was even "better", at some point they found a spec setup after a patch that beat the previous best by something like 150% (so 250% total) just spamming one button.
SE: ‘we have delayed fixes for Bard they are coming soon and will fix everything’
The fixes: ‘Potency of Empyreal Arrow increased by 10’
As others have mentioned though Bard is doing relatively good dps, so I imagine SE will ignore its existence for the entire expansion then be like ‘buT yOuR dAmAgE iS gOoD’ whenever someone mentions the actual gameplay being bad
Without any real changes in years, Bard is now a great job on account of them ruining a bunch of other jobs
BRD's damage is good? 3rd to last damage dealer on total party contribution, is good? That's a joke right?