Oh okay I understand. You're just saying what you would like to see done with summons in 2.0
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Well this information is only a month old. From my search I was unable to find any other threads on the topic, so I feel that I'm fully entitled to start one.
I'm glad you're looking forward to the content. I'm not against the idea of summoning them either, it's cool I guess, but what I was getting as is what's the point supposed to be? I don't think many people are going to bother to go through all the trouble to camp a primal every two weeks, and then do all the work to be able to actually summon it afterwards just to see a flashy animation and some nice dmg.
I expect you're right, but considering Fenrir usually exists in the same relm as Shiva and the others, I was kind of expecting to see something different for SMN. Like maybe the Summons from FFXII.
Don't be ^^
Exactly my thoughts as well.
Does not matter when the world is alerted to when a summon is used and is available again to recapture. It'll be impossible to hide the status of it.
To top it off, a simple interface tweak to check the status of the Summon (Like we check the status of our entry retimers) can fix that issue entirely.
I do not mind this summoning system, if it is accompanied by a lesser summon system for players who want to play the Summoner Job.
I believe the concept of making these more famous creatures truely godlike and an accomplishment to obtain and summon is a step in the right direction concerning the end-goal of making repeatable content enjoyable rather than simply loot-whoring.
Here is a goal that players will want to do over and over again, because having this beast at your beck and call is a temporary thing, but the prestigious feeling of having it will be well noted and an accomplishment to do so. "We have Shiva!" Will be a triumphant call for linkshells to make and summon where needed.
Will there be heated competition over them? Sure. But there are 6 basic elements in play here. That means six Free Companies will have a shot at them. With only two weeks to use them, that means it'll be pretty frequent when one is up for grabs, and your top linkshells won't be able to hoard them because they likely will have their own.
Granted, not all 6 primals will be out at the start, I don't think. But those paying attention to the lore realize that at the very least there are 7 present in the world, at the start of a Realm Reborn so we can expect them to come out as time goes on.
If anything, it'll be a wonder to see if Odin will be among those we can attempt to claim.
My experience with open bosses. A PAIN IN THE FU##*#%+ ASS.
I hope that's not what's coming at 2.0.
What is this about cheapening? Where did you guys get that? That's just a lame excuse not to have content added by making us waste time not having fun instead of having it.
Listen to what I will say. Even of they launch 10 summons, people will find out which one is the best and two things will happen:
1. You won't ever get it because of farmers.
2. You will be forced to fight for lesser summons just for the sake of "having"
I don't like that vision on summoning at all. I would rather have a cheapened system where I can weak tiny ifrit's.
As long as the summoner job with its own dynamic and versatile avatars comes out, I could care less about the one-use open world summons.
Don't really like it at all, but not completely passing judgement just yet.
I would rather have avatars as pets ala FFXI then go with this whacky "Beat the summon to earn a temporary win button" setup. Done properly, it doesn't have to "cheapen" the summons.