Not really?
Quality of the MSQ has always been consistently good in FF14. Even SB was only bad because it's considered to be worse in relative to other expansion, rather than because it was objectively bad. So if your players have been consistently praising you for one thing, I don't think the "it's hard to predict" argument really fly here. The problem stem from a quality of the staffs problems, not because they're trying something news:
- They moved their top writer Ishakawa to other project, and handed the writing to a team that's much less talent.
- They moved Koji-Fox, who has been handling the English localization with a spotless record for 10 years and handed the task to someone who are far less competent and professional ... and it shows.
- Instead of keep hiring top talent - theatrical trained professional British VA, they opt for cheaper and much less professional American VAs ... and it shows.
- In EW, instead of giving us a full zone for relic, we got a a simple "just grind for tome" in the last relic.
And of course, the "copo" reason for all of these are: oh we're just trying something new, oh we're doing this to improve presentation, oh we thought players didn't like long and complex grind for relic so we made it easier. But do you see one common thread among all of these "we did it in the best interest of players"? Conveniently, each and every of those actions will result in saving them money and lower cost? So yeah, I don't buy it. This is like believing youtube's new "pause experience" is genuinely an attempt to improve user's experience, and not "we're just trying to jam as much ads down your throat as we can because it makes us more money".
So no, this is simply just them trying to cut cost and hope you will see it as them trying something new.
