Gnash was a fun mechanic. I hope they bring it back and revert these changes. (Other than slither, a much needed fix)
Gnash was a fun mechanic. I hope they bring it back and revert these changes. (Other than slither, a much needed fix)
It's a little funny :D
I got through trying the job out again and I believe the changes are okay. I don't think the eternal combo thing on the main GCDs is great but it is something that one can get used to. My gut reaction wasn't particularly good on the changes since it does feel more like a major change than a minor one.
If it ain't broke, why change it?
I'm going to repeat what I'm saying in other threads on this issue:
Viper is literally much worse now and here's why.
The short but easily reapply-able 20s debuff (With a 40s max) gave vipers something to optimize, as the other two buffs require almost no thought other than when coming out of your 2/6/8/10 min window.
Before going into your reawakening its its fun to plan how you're going to ensure you go in with atleast 22+seconds of this debuff. Also if you set it up correctly its very easy to just apply a single gcd of gnash inbetween the two reawakens should you have miscalculated the timer! Beyond this I have to wonder if anyone who is saying these changes are good ever played reaper, as reaper's triple enshroud was almost always not worth the effort and very clunky.
Dealing with EX1 Vali and optimizing when the boss disengages you for the application of gnash on the needles (first hit of 3 hit combo on needle one, then use dreadwinder on needle two) then spacing out snaps to allow the timing of the first returning gcd on vali to be gnash was a ton of fun to optimize, and even when it was difficult to do, it was not a big deal as you still had 16-8 seconds till reawaken! Enough time to apply the debuff twice!
Viper was always an easy job. Noxious gash was just the one thing other than uptime and positional you could optimize.
Gnash feels truly like a better version of reapers death's design. It almost makes me wish they would make it a alternate combo for RPR rather than being a single button.
For all intents and purposes, Viper plays very similarly. But the few plates that you had to spin have fallen and all you have now is uptime, and positionals.
If you're saying its better I doubt you've ever tried to optimize it in any content whatsoever, let alone EX+ content.
TL;DR it's the worse and honestly more boring, you did not seriously play viper if you think the noxious gash change is good.
Thats a fucking SKILLISSUE, sorry but if you are too dumb or fall into the bad habit to overcapp NG all the time its your freaking skill issue
imagine watching 3x in 1 min a debuff icon and still dont get it right, insane how low the skill level of some player is
Yesterday, I played Viper in some instances, and the removal of Noxious Gnash has absolutely, without a doubt, killed a lot of the fun for me. The class plays pretty braindead now, follow blinking buttons, don't ever think about what you are doing.
Overnight, it went from my favorite class to one of my least favorite, and damn I am sad about it.
The overreactions are hilarious, played it for a bit tonight and it feels exactly the same. It was already a braindead job, and maintaining one little debuff doesn't really make a difference. If that's the ONLY thing that made it fun for you, then you probably should find a different job.
It definitely does not play the same anymore, if you truly believe that I have grounds to think that you have not played Viper correctly.
To quote from r/ffxivdiscussion:
Additionally, minimizing the usage of Dread Fangs was a gameplay element that required a bit of attention. Sure, it was not the most in depth or engaging mechanic, but it was a gameplay mechanic that kept people engaged and interested. Checking whether to use Dreadwinder or Dreadfangs was a decision you had to make, based on how the fight progressed.Quote:
it makes your 1 and 2 combo much more linear as the only intersection is on the 3rd button press no longer on the 2nd
1-1-1 / 1-1-2 / 2-2-1 / 2-2-2
are the only variations now, removing these:
1-2-1 / 1-2-2 / 2-1-1 / 2-1-2
which kind of removes the more interesting aspect of the viper basic combos