Egh, follow the rotation and tips from the Balance to a T and I still stand by my statement. But thanks! <3
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I hope they revert these changes (Other than slither, great change). The class just does not feel as good as before.
It's essentially a much less interesting monk now, viper has a dragon kick starter and a bootshine starter that you alternate between. I believe we call this homogenization of the jobs. At least on Monk I get to throw a hadouken
It's a melee summoner now
Lol some of you are out of your minds. Viper is not that much different, this does not have significant impact on how you play the class. The combo system was made very slightly easier (shocker they said they were going to do that) and they took out noxious hoo hah in favor of some potency increases so it balances out. It isn't really significantly easier to play, it wasn't hard to play before. Just now you use your #2 opener more often than you used to OH NO!!!!!
The removal of Noxious Gnash has removed a noticeable bit of gameplay of the class. Previously, you had to monitor your debuff and make a conscious decision whether to reapply it with Dreadwinder or Dread Fangs. Sure, it was not a super in depth gameplay mechanic, but it was something that kept your mind occupied, even just a little bit. Now the job is on autopilot, no thought required at all. Is that really the gameplay people want, classes that practically play themselves?
The changes to Viper feel genuinely baffling. It hasn't even been a full patch and these level of changes are applied to a job that wasn't struggling... It feels hastily done, a revert would be nice and just add 5-10 more seconds on noxious gash if losing the debuff on enemies mid combo is truly such a huge concern.