I'm sorry, and this is going to come off rude.
Stop destroying the fun of others because the absolute bottom tier players can't figure out how to hit the glowing buttons.
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At this point I'm just waiting for the 7.1 PvP information, if it falls flat I'm out until they do big changes.
I genuinely don't think we're going to see meaningful changes to any of the Jobs until something is done about the 2 minute burst meta.
Mechanics and difficulty are being balanced around it, Jobs are constrained into it, and when all the Jobs have to be able to fit in it, there will always be some homogenization by necessity.
Counter argument with monk. They funny enough made the job more complicated on the release of DT. Since the rotation went from a 1-1-2 pattern with the dots to a 1-2-3 patters. Changing the core rotation to go from 6 chains before looping to 12...
And then they walked back on it before letting it try out Savage.
The conversation you linked straight-up says it's talking about "7.2 and beyond", not 7.0 at the start.
Vote with your wallet. I could just as easily say stop destroying the fun of many of your typical gamers today because you want the one MMO that designs itself for them to change, when you have a variety of other games you could choose instead to get the "challenge" or "complexity" you desire.Quote:
I'm sorry, and this is going to come off rude.
Stop destroying the fun of others because the absolute bottom tier players can't figure out how to hit the glowing buttons.
This article has some mistranslations in it. When speaking of 7.2, he spoke specifically about gameplay content, which would come before any big rework to existing classes.
That however is not the criticism here - its that Yoshi-P acknowledges that they have gone too far oversimplifying classes, and wanted to do less of that. Only for whoever is responsible to do exactly that with such a knee-jerk gameplay nerf that I fear I am getting whiplash.
At this point just reduce every class to a single button.
Tanks get a "Tank" button that does room wide AOES and applies provoke on all targets not currently targeting the tank and applies a party-wide defensive buff every 3 uses of the button and causes a bunch of magical shields and barriers to appear around everyone else.
Healers get a "Heal" button that casts a dungeon wide AOE heal at no MP cost that also applies a regen, a shield, and resurrects anyone hit by it if they happen to have died and casts a lot of holy themed sparkles and light effects around the party
DPS get a DPS button that casts a room wide AOE that produces negative aggro, does a ton of damage and reduces everyone else´s time to cast by 50% and causes a lot of explosions and slash effects to go around the room Demonslayer style.
Then 2 patches later make it so that the process is automatic and no longer requires pressing a button.