When I say I don't want a MMO on rails what I mean is I want my MMO to basically be Lord of the Flies.
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When I say I don't want a MMO on rails what I mean is I want my MMO to basically be Lord of the Flies.
You're all missing the point.
When Musketeer is released, the allure of the job is that it's gonna be a rail shooter! Pop them snurbles as the game auto-navigates you across Thanalan!
kill the beast cut his throat spill his blood kill the beast cut his throat spill his blood kill the beast cut his throat spill his blood kill the beast cut his throat spill his blood kill the beast cut his throat spill his blood kill the beast cut his throat spill his blood kill the beast cut his throat spill his blood kill the beast cut his throat spill his blood kill the beast cut his throat spill his blood
Have a little bit of faith in the dev team. They've earned it over the past year.
Having some direction like the game guiding you from one quest hub to another is a good thing. But you don't have to do those quests your still free to do what you want to do. Having no guide at all isn't a good thing.
Hey, I'd rather have something like the journal, than a questgiver who gives you the quest, and then doesn't give you the decency of a hint for where you are supposed to go. Some quests in XI were so downright cryptic, you had to check a wiki just to find basic info.
How about you quote the whole thing and not just a part of it?
"We will have a strong in-game guide, making sure players know where to go and what activities are there to do once they enter a new map." http://www.mmoculture.com/?p=3030
Never knew a guide forced you to do something.
Rokien must believe that "figure out that you're supposed to go to Valkurm Dunes even though absolutely nothing in the game ever tells you that" was good game design