I think pretty much everyone who's actively involved in spawning the hunts wishes they wouldn't die so quickly.
Just make every level-capped player in proximity to the S rank increase its max HP by a percentage or something.
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I think pretty much everyone who's actively involved in spawning the hunts wishes they wouldn't die so quickly.
Just make every level-capped player in proximity to the S rank increase its max HP by a percentage or something.
I've always said S rank hunts should have a buff they get when they spawn so they can't be insta killed since the community spawns and relays these things for the community to participate, andthye set pull times to allow people time to get there- but that only causes fights when some jerk decides to pull, then all the monkeys panic to attack and kill the mob for credit instead of just letting that one jerk hit it til they either die or pull time rolls around. a 3-5 minute invuln buff would solve all the problems regarding S rank hunts.
Thank you everyone so far for the input, let's keep it going so hopefully the thread gets more traction and eyes.
If you weren't in the zone actively trying to spawn it then you can't really say you were 'hunting' it were you? Can't really complain if you don't make it on time when you are leeching off of someone else's work.
I'm genuinely scared of killing some things in this game incase you invoke the wrath of the hunters, they can be so volatile and aggressive if you accidentally pull a rank creature into your monsters pull.
Actually it wasnt? Hunts have existed since ARR and before you couldn’t even travel to other worlds. Please gets your facts right before you spout nonsense.
Also the hunts do not belong to anyone. They are overworld bosses that can be spawned,pulled and killed by anyone. No one has to wait for ten minutes for hundreds of people to hop over especially people who wait till five minutes after a call then cry about it.