And never have to think about how to spend a resource. Less thinking isn't a good change.
I don't respect your opinion and wielding the word 'busywork' like a talisman won't add engagement or decision-making back to 50 NIN. 'Busywork' is what people always crow about when systems that they personally dislike are removed, but the accumulated effect is that the MSQ is now miserably gameplay-free for the first 200 hours.
The whole point of a videogame is to confront the player with artificial systems to navigate.
