Originally Posted by
Rithy255
Funny thing is good job gameplay ENHANCES fight design, redoing a fight on a different job should be fun and make the fight somewhat fresh, but now once you've done the fight, it becomes stale more quickly even if you try to play something else.
Also fun/good job design led to normal content being more bearable and fun.
Combo actions being removed into one button, Mnk/drg/nin changes, a lot of tanking changes everything just why? Do we really need a easier Endwalker job design wise?