Originally Posted by
Jaydarksol
I 1000% appreciate this point of view, my issue is that applying pressure, while nice makes the class incredibly dependent on a full team to be mediocre.
Slow LB charge makes the class difficult to duel with when every other class including a healer can nearly double the LB generation
Slow attacks, while satisfying aesthetically are all AoE based which make single target lackluster and feel boring on damage.
Our healing attack requires multiple enemies to be mediocre in comparison to their attack and how long it takes to come around to it.
0 Pull out means we are stuck in the fight, and as much as I do love this idea, without meaningful mitigation we are the easiest target to focus. Even adding the ability to leap back from our pve toolkit would do a LOT to help the SAM in a fight.
The class is far too dependent on two things (1) a healer, and (2) a team. The AoE aspect of it is incredible and unique, but a class should still have the ability to duel and have the tools it needs to be that unique role if that is what it was designed to be.
Any of the following would help SAM a LOT:
Hissatsu: Yaten, Attacking disengage
Put Chiten back on the 50% damage reduction.
or
Let stun be 3 seconds/AoE 2 seconds
Let Bind be 3 seconds
increase our 1-2-3- combo by 1k to bring it up to Reaper's basic attack #'s
LB Not limited by proximity, once you are marked you're marked
or
LB Generation increased (Be the executioner so people are pressured by knowing they are on a timelimit)
Double Okra's Healing when hitting a single target