Originally Posted by
LilimoLimomo
I think that's where we're miscommunicating; I'm not talking about moves that normally wouldn't have any chance of targeting you. I'm talking about moves where if you were in a 4-player party, there'd be a chance of a move either targeting you or not targeting you. When you're in a Duty Support, those moves will always target you (again, as long as the move doesn't result in other party members needing to break the player out).
So for example, in the fight against T at the end of Somh Al, there's a green marker that gets placed on players for the meteor mechanic. It starts out only going to 1 or 2 players at a time, until finally it's going to every non-tank later in the fight. I have never seen a Duty Support run where that mechanic doesn't include the player as one of its targets every single time...and I've seen this dungeon run a lot! Meanwhile, in an actual group of players (where you're not the tank), sometimes you won't be among the player's targeted when the meteor mechanic happens.
My assumption is that the devs know you're the only player and they want to keep you engaged, so any mechanic that would normally have a chance of targeting you doesn't even do a dice roll and instead just chooses you as its primary target.
Hopefully that helps clear things up! ^^