Originally Posted by
Gemina
The only reason why I think players would be deterred to continue running the content is because they want to go down easy street to get the rewards. Eff that. And I mean that in the biggest way possible. I'm sick of it. This isn't like the current treasure dungeons where there is a ton of RNG involved. There would be with the bosses you face and the handicaps received, but not so much with the rewards. If players want the next long hairstyle, or glamours typically found only in the cash shop, they are simply going to have to git gud. There could be things they do keep such as gil and tomes that's rewarded after each encounter, but not what's in the loot box.
There simply must be a risk vs reward aspect to this content, or it will undoubtedly fail. We have this already with Faux Hallows. You only get to play the grid game if you beat the current unreal trial. If you don't. Then too bad. Get better. There needs to be more content like this, especially at the casual level to help players desire to get to higher ground.