Originally Posted by
Avoidy
God I wish this were a thing. So few DPS/Tanks bother mitigating anyway; I wish they'd just give healers Feint, Addle, Reprisal, etc. Give me something else to do. These other guys are barely doing it anyway.
Providing meaningful support would mean revamping the whole party synergy structure. ATM, groups only really care about each others existence every two minutes when they sync their buffs up, but if we suddenly had to rely on each other for mana upkeep (which would mean making all jobs use mana) as just one example, then suddenly healers can be the group's mana battery and have something else to pay attention to. This opens the door for a lot of "I hate this change because randoms suck at keeping my mana up and I can't do my rotation" complaints, but that's just basic skill expression. A bad healer is now affecting your party. Unlike now, where in 95% of content, a healer isn't even needed.
I alluded to this in my earlier post, but I think if healers had more buffs/debuffs/team resource management to juggle, then having a less complex damage rotation wouldn't even feel like a loss. I can only say this confidently because I've seen it done successfully in the past. I personally wouldn't mind Glare being my only offensive button, but what's annoying is I'm only pressing glare for the vast majority of an encounter when there's room for so much more if cbu3 would just go back to their roots and actually take inspiration from other mmos again.