Triple, quadruple, pentuple Grade I!
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I have only seen Triple G-IV a few times. Triple G-III, that's an entirely different story.
You are right, it can work. But to me it cheapens the experience. Why can Joe Blacksmith make Souper Douper Blade Of Look At Me? It just doesnt feel right, and its not just about who puts in the most effort (crafters/GC seals/drops). I just find it silly. Maybe its all all my years of SPRPGs and MMORPGs, but defeating the dragon and saving the princess always got you the best loot, not making it. Meh, whatever, I dont like it, but it is what it is. I can compromise with something like your idea to marry crafting/GC seals/drops. However, I wouldnt want it to be overly complicated system: make sure the drop/gather rates arent too bad, and dont make the seal item retardedly expensive, let crafters craft something thats in your inventory (ra/ex), and after that its up to the individual whether they want to risk anything more than a single meld.
With the current difficulty of the content, I'm fine with the way current gear works. However when the true "Hard Mode" that Yoshida said was going to be added in 2.0 arrives, I think that gear should surpass most of the craftable gear.
SE cant make crafted gear suck or no one will level the crafts anymore. right now everything is almost the same dungeon vs crafted vs GC gear. as long as they keep that balance there will be no problems its will also give you more choices to what you can equip vs the heavy cookie cut games.
dont mean it will be god like the normal mode might not give everything, then hardmode might give the other stuff.Quote:
With the current difficulty of the content, I'm fine with the way current gear works. However when the true "Hard Mode" that Yoshida said was going to be added in 2.0 arrives, I think that gear should surpass most of the craftable gear.