Originally Posted by
ForsakenRoe
My concern with SE, and how they interpret data/feedback/etc, is that if they hear the calls for 'more damage buttons' and actually follow through on it, they go with something horrendously 2min-meta inspired. Like, 'you now have a new damage button on WHM: a 2min CD Afflatus Purgation, it does damage in a line and has zero interactivity with the kit, just press it in buffs'. Because that does technically fulfill 'more damage buttons' but it's probably the worst possible implementation, because it doesn't address the 'WHY' of 'we want more damage buttons': that pressing one button (Glare/Broil/Dosis/The other one) 11 times in a row does not really feel like good 'gameplay' to some players