Originally Posted by
DiaDeem
Well, I mentioned this in another thread, but I thought the very early stages of ARR were interesting. Unique tails, visit different map areas, get a good crafted weapon to be a vessel for the rebuilt Relic...
And yes, a grind by definition is repetitive. I've been crafting a storm up here, but I feel like the activity has meaning.
That said, yeah: Enjoying a grind is an acquired taste, but there's fun to be had in it for some of us.
Same answer as above, though I agree with the second line. I think what most of us want is for the grind to feel meaningful and as part of a journey. The tomestone method is still a grind on itself, but it just doesn't feel engaging, thus why I compared it to the DoH Relics.