I wasnt here for 1.0, sadly. My experience started in ARR...so tell me, what changed?Quote:
I've been there since the closed alpha of 1.0. What you're saying is factually wrong.
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I wasnt here for 1.0, sadly. My experience started in ARR...so tell me, what changed?Quote:
I've been there since the closed alpha of 1.0. What you're saying is factually wrong.
As far as "before ARR", the battle system was completely different with a stamina bar and more akin to a beefed up FFXI.
ARR had way more customisation options when it came to stats (though, those were mostly superfluous). MP, TP and aggro management were a thing till ShB. Role actions also weren't a thing in ARR. You had cross job skills that you got from leveling other jobs. The list goes on.
If you watch old YT videos from like a few expansions ago the game is barely recognisable anymore. Whether you like the changes or not (I don't), the gameplay is quite different. I wouldn't go so far as to say it's a completely different one (if we exclude 1.0), but saying nothing has changed? If nothing got significantly altered, then why are all jobs slowly eroded to fit into the new-ish status quo? Looking at you, PLD.
The game has a bad habit of "QoL" so incessantly they remove entire gameplay features and only now are people starting to see the writing on the wall after DPS are being pruned as well.
I do wish XIV's holiday events had more actual...gameplay tied to them.
WoW's tended to be multi-layered with combat-related activities, goofy minigames, and other stuff to give them longevity past the initial story quests.
I stopped doing these events ages ago. It's the same oversimplified stuff but now with a slightly different token at the end. Neither challenging nor entertaining. So it's perfect for the average MMO player. lol It's like beast tribes but with FOMO and those I can only endure while listening to a podcast.