gorefiend's grasp would be fun
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gorefiend's grasp would be fun
In a lot of games tanks have some sort of "pull" skill to bring the mobs closer, but haven't they stopped adding ranged mobs after 71+ anyway?
Honestly I don't think this whole "grappling hook" is that good. Sure it can be handy but besides one....occasion it might be so situation that it's a waste of space in your already bloated skill bar. Plus we have octillion aoes that we don't need a grappling hook: just aoe once and they're glued to you like flies on honey. Also 99% of enemies aren't ranged or attack close to you even when ranged already, making a grappling hook pointless.
Instead how about giving tanks more active mitigation abilities instead of boring passive CDs that reduces damage for X seconds?
Imagine warrior's rage bar used to empower bloodwhetting in some fun ways (higher damage reduction for higher stacks, or higher parry/dodge rating)
Or Paladin's sheltron dealing damage back when they have max power bar - or longer duration too.
I dunno, just something more than pressing one button and having less damage for X seconds could be an interesting idea...
In Dzemael Darkhold, you can drag everything to the purple light around the Magitek Terminal and then hide in the very corner to block the ghosts' line of sight (LoS) and make them follow you into the light. Run back out of the corner and to the Magitek Terminal after they're in range; if you stay in the corner too long you might also LoS the healer if they're not aware of what you're doing.
dunno why all the complaints, i think it'd be fun and has very mortal combat-y "get over here" vibes. i like it. if it does a little damage then it could also be used between gcd for a little extra dps.
In the first large pull of Darkhold when you get to the big open room with the caster enemies pull them all then run right into the corner as tight as you can of the blue area, then a few seconds later the ranged enemies will come closer, then you can run back to them with the melee enemies and attack them all together whilst staying in the blue area safe zone.
Before the 2nd boss you can line of sight the enemies behind a wall forcing them to come to melee range to attack you.
The attack you are requesting is already in the game...if you play Blue mage of course.