Broke: Obesessing with minor stat differences.
Woke: "Hey yeah bruh it looks shiny as fug."
Bespoke: "Hey yeah bruh it looks shiny as fug and it is notably better for the stuff that really matters."
...I need to get around getting those.
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Broke: Obesessing with minor stat differences.
Woke: "Hey yeah bruh it looks shiny as fug."
Bespoke: "Hey yeah bruh it looks shiny as fug and it is notably better for the stuff that really matters."
...I need to get around getting those.
You can literally say this just about everything in this game. Do we really need savage gear even though the content is clearable with the bare minimum entry gear you already have? Do we really need to have Ultimates for the small percentage of people that do em?
Also not everyone is going to have indigator tools because A. lack of money B. lack of patience to craft it themselves (or lack the required jobs) and C. Macro crafts only is viable for the people whom pentameld their gear. Not everyone is going to be on the same playing field so the relic is useful for a lot of people than you may think for an easy way to get catch up tools.
Please, actually start using your brain
You just exposed yourself as having no idea what you are talking about.
Macro crafts are useable by EVERYONE. All Pentamelding does it shorten the required steps to make the items.
Every single piece of 6.1/6.3 gear was craftable with purple script gear from the vendor, it just took extra steps to achieve the same result.
Crafter relics follow the same principle as combat relics i.e. not meta until long past when players would actually want to use them. They are just glamour goals and it sucks tbh. SE doesn't want to invalidate crafted gear and eat into the player economy right away which is probably a reason for them being underpowered on release compared to crafted tools.
However, the extra stats you'll get from the crafted Mainhand tool are most likely overkill anyway for macro crafting the new 6.4 gear. I wasn't max melded for both previous tiers and still mananged to HQ everything comfortably with the same max-meld macro that was known.
Expert recipes are whatever for the moment but they probably will just be used to ease some side content not related to player battle power aka glamour/housing/mounts/titles.
I recommend reading this fully.
All credit to OP:
In short, the Crystalline tools are invaluable when it comes to expert recipes. If you do those recipes, you will know exactly how important it is to maximize the quality you get from a good status. The effectiveness only continues to outshine the crafted tools with each stack of inner quite. Also don't forget that you need to pentameld all eight of your tools in order to get the control required to even compete with the relic tools. If you're a single melder with the crafted tools this isn't even a discussion to be had.
The TLDR from this is 'if you manage to hit a good on IQ2+ then the relic is better, for expert recipes'.
Now how many expert recipes are there in Endwalker, since pre-endwalker recipes can just be brute forced via macros.
Is the relic perk actually worth the small niche use that it gets used for?
Like I said, crafting macros only work for BiS pentameld where you want to guarantee have HQ quality on production. Which requires a lot of effort to do. So the relic is there to serve as progression catch up gear for many players whom dont bother with going through the effort to have viable macros to work.
And were not getting anymore normal upgrade tools till 7.0 so the relic will quickly be a lot better than the indigator once we get the next step to it.