Originally Posted by
Cleretic
I think the struggle with dynamis for a lot of lore-talkers is that we really like dealing in concrete Facts And Evidence, and dynamis... sorta by nature doesn't do that. Even in-universe it's intended to be a reference to dark matter and energy; 'we know it's there and that's about it'. In some ways it's almost emblematic of why lore-talking around this game can often feel kinda fruitless; ever since Heavensward it's been more character-focused storytelling rather than events or facts, so talking about those events and facts feels like it's missing the point... and then dynamis comes in with the literal purpose of 'doing whatever feels right even if it doesn't make a lot of sense at the time'. I don't blame people who get invested in the worldbuilding for not liking dynamis, because its main purpose is to enforce dramatic logic over actual logic, and then people like to apply that all over the place despite it only really taking that role in a small handful of places/times.
That means things like the 'primals are dynamis' and 'LBs are dynamis' theories get much more empassioned rebuttals than if someone was just... y'know, normally wrong. Because it's an active rejection of the facts that we do have, which some of us have really put effort into learning and being able to cite, in favor of nothing more than 'this feels better'.