I feel like it's one of those things where if it really was that simple, they already would have done it.
The simplest fix would be to have a cheap weapon vendor in the vicinity so you can buy a spare one.
I feel like it's one of those things where if it really was that simple, they already would have done it.
The simplest fix would be to have a cheap weapon vendor in the vicinity so you can buy a spare one.
Because the small indie company with the game running on spaghetti code can't handle removing an item off of your player, swapping it mid cutscene and returning the upgraded version to your Main Hand weapon slot.
It must go into your inventory.
(But mostly it's because of the job system that requires the MH as the indicator of job, still due to the engine)
They put the replica vendor right next to the relic turn in
The funny thing is, they sorta do, the Replica vendor is right there but it won't unlock until the current step is finished, for future steps we will be able to just grab a Replica at moment of turn in for 1000 gil, but the *current* step is an issue.
My solution ultimately was to hop to Old Sharlayan, grab the Artifact weapon, and hop back to finish the quest.
I just grabbed another weapon out of my armoire before I went to Radz-at-Han to turn the quest in. Might just stick some Yokai weapons in my saddlebag just to be ready next time.
I'm not saying it isn't possible. And they could just code in an invisible/non-inventory "null weapon" that allows you to stay as that job temporarily. However, there's probably spaghetti code from more than a decade ago that they might be wary to change. One thing to keep in mind is that FFXIV has been fairly glitch/exploit free. It is free of gil-dupes, item-dupes, bugs that give extra level-ups, etc. Players are creative and persistent. They could be concerned about changing the infrastructure of the game that has kept it exploit-free.