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  1. #1
    Player
    Elecrom's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    98
    Character
    Floryn Dauner
    World
    Zodiark
    Main Class
    White Mage Lv 90

    Why is this specific mechanic during Relics Quests still that way?

    I'm talking about the turn in if you want to advance a step.
    Currently you need to be the Job for the Weapon you want to power up, but you cannot equip the weapon, which forces you to aquire some weapon just for the 2 seconds you need to turn in the quest which is extremely annoying.

    The quest text logs which class you were and which weapon you want to turn in, so why are you still forced to be that class on top of it?
    (12)

  2. #2
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Idk but I just take it as just another one of those weird engine quirks (since the game prompts you multiple times when you want to do that specific step as that job). I doubt its because they wanted to be like that but knowing how janky this game's coding is, I assume its done that way to be a fail safe or whatever.
    (6)

  3. #3
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,402
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Most quests require you to be the same job you started them with to turn them in. That has nothing to do with relics.
    (0)

  4. #4
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,105
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Most quests require you to be the same job you started them with to turn them in. That has nothing to do with relics.
    But many don't so it's obviously a choice. There is no reason to do that here since the items involved are already locked to specific jobs. It's not like completing the quest for a bow as a scholar would create a new item: a bow only a scholar can use. It's just annoying and dumb.
    (5)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  5. #5
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,483
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    It is due to the fact that, in the back end, you don't upgrade the weapon, you delete the weapon and then put a new item in the player's inventory, this is also why materia is not preserved. If you had the weapon equipped, there would be a point where you character has nothing equipped to the main hand slot, something that is not normally possible at all. As for why they cannot just replace the weapon in the same slot, I suspect it has to do with new items not being able to be directly equipped to the player and it has to go into the inventory.
    (11)

  6. #6
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,151
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mikey_R View Post
    As for why they cannot just replace the weapon in the same slot, I suspect it has to do with new items not being able to be directly equipped to the player and it has to go into the inventory.
    More likely, it was a future-proofing precaution just in case such a gear upgrade ever caused the gear to increase in level, making the new gear unequipable. Currently no gear upgrade methods change the equip level, but these devs would have considered that even if they deemed it unlikely to ever happen and decided it would be safer just to disallow upgrading equipped gear than it would be to put in a bunch of unnecessary checks to cover scenarios that might never happen.
    (4)
    Last edited by Rongway; 03-16-2023 at 09:24 AM.

  7. #7
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mikey_R View Post
    It is due to the fact that, in the back end, you don't upgrade the weapon, you delete the weapon and then put a new item in the player's inventory, this is also why materia is not preserved. If you had the weapon equipped, there would be a point where you character has nothing equipped to the main hand slot, something that is not normally possible at all. As for why they cannot just replace the weapon in the same slot, I suspect it has to do with new items not being able to be directly equipped to the player and it has to go into the inventory.
    There is a bit of technicality behind this answer - there actually is a hidden "job" that NPCs get assigned when they aren't battle related NPCs, along with a potential catastropic glitch that causes the player character to not have a weapon equipped - "Adventurer" (ADV) : https://www.reddit.com/r/ffxiv/comme..._0_adventurer/, so removing a weapon from the player character actually doesn't cause any issues, as long as they get re-equipped with a weapon before control is returned to them. (This actually happens in some other cutscenes when the player equips prop items for the cutscene)

    Theoretically speaking, they could code it so the player character in the cutscene is assigned to adventurer temporarily for the duration of the cutscene, then re-equip them back with the new weapon, but that's on a thoeretical level - there's likely some other problems or unseen control variables in how quests that require specific jobs function in the backend, like Rongway mentioned with the potential 'gear could have leveled up' idea the devs may have thought of long ago.
    (2)
    Last edited by Daeriion_Aeradiir; 03-16-2023 at 09:40 AM.

  8. #8
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,666
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Elecrom View Post
    I'm talking about the turn in if you want to advance a step.
    Currently you need to be the Job for the Weapon you want to power up, but you cannot equip the weapon, which forces you to aquire some weapon just for the 2 seconds you need to turn in the quest which is extremely annoying.

    The quest text logs which class you were and which weapon you want to turn in, so why are you still forced to be that class on top of it?
    Think about every turn-in you've ever done. The reward goes into your inventory. If the weapon is in your main-hand and you turn it in, what job are you afterwards? You have no weapon. No job. That isn't a "state" that FFXIV knows how to handle. Should it be possible? Sure. I wouldn't be surprised if they are wary about making changes to code that has been in place since at least 2013, if not carry over from 1.0.
    (0)

  9. #9
    Player
    Elecrom's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    98
    Character
    Floryn Dauner
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by dspguy View Post
    Think about every turn-in you've ever done. The reward goes into your inventory. If the weapon is in your main-hand and you turn it in, what job are you afterwards? You have no weapon. No job. That isn't a "state" that FFXIV knows how to handle. Should it be possible? Sure. I wouldn't be surprised if they are wary about making changes to code that has been in place since at least 2013, if not carry over from 1.0.
    I know this. But wouldn't it be easier to just let you finish the quest as another class then? The weapon is locked in anyway so there should be no way it could cause problems that way.
    (0)

  10. #10
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    734
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by dspguy View Post
    Think about every turn-in you've ever done. The reward goes into your inventory.
    Your armory and loadout is still just an inventory, where chaning loadout just exchanges weapons in slots.

    Quote Originally Posted by dspguy View Post
    If the weapon is in your main-hand and you turn it in, what job are you afterwards? You have no weapon. No job. That isn't a "state" that FFXIV knows how to handle. Should it be possible? Sure. I wouldn't be surprised if they are wary about making changes to code that has been in place since at least 2013, if not carry over from 1.0.
    Considering the change is effectively instant, you arent a null job. And the turn in doesnt happen when you click ok. As after that click, your duty can pop, and the item is still in your inventory. The only moment is when the game confirms the change of state (quest completion). This is an instant change. If your duty pops, either you have the old or new state. But you dont lose your items.

    And for this purpose alone, they could have made a null weapon slot for each job to use in these cases. This is a slot that is normaly not accessible, and never actualy saved either. This way the item can always be moved without issue. (the null slot gets the new item, and then the weapons are changed around as if its a player action). And we know this slot can exist without issues, since we used to have a belt slot.
    (0)

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