Hot take: If we didnt have housing we'd be on our death bed this year
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Hot take: If we didnt have housing we'd be on our death bed this year
- no dangerous open world, no reason to explore since you can just fly everywhere now
- no deep combat system, really FFXIV is just 1,2,3 button spamming makes combat extremely boring
- no support jobs, FFXI Geomancer, Corsair, are heavily support jobs but the other jobs like white mage has some support magics
- No hybrid jobs like FFXI red mage who can enfeeble, apply DoTs, Heal, they have excellent enchanting magic skills
or FFXI Dancer who can sub as a Healer using TP and Curing waltz or Tank using Fan Dance, niche situations depending on the battles
- no reason to go back to zones once you go their the first time for the storyline
- FFXIV fights are too script, bosses don't change actions, which makes it extremely boring, where as in FFXI, Bosses and Monsters don't follow a script so your always on your feet and paying attention to the monster's actions which makes the fights more engaging and fun.
FFXI is a lot of fun, can't go back to FFXIV now
The game feels dead when ppl dont interact with each others...
Most speak only to their close circle of friends.. and most FCs use Discord to talk in..
People in this game is quite "closed" and not rly keen on meeting new people,
so even with a lot of players around..it feels like a solo game.
simple, when there's hardly anyone around in the main hubs, that's when a MMO is dead, FF14 is a logn way from that despite it's problems.
nah, LFD has nothing to do with that, Dragonflights world feels more alive than WoW has ever felt in a very long time despite LFD. The reality is FF14 feels dead in the openworld cause the open world is nothing but backdrop for the story and then abandoned when the story moves on. Theres no reason to ever go out there. No treasures to be found, no hidden questlines. Just a big empty nothing
I may be completely wrong but from what I understand it looks like there’s never anyone playing the game because 99% of the population are either afk in Limsa, hiding in housing somewhere, or crafting in a corner lol. So it constantly looks like there’s barely anyone playing lol.
I do agree that FFXIV’s content design is a major problem though, particularly in regards to how dps is the only thing that matters. They’ve taken out or minimised all the ‘RPG’ elements of the game but still expect to ship it as an rpg lol. Substats may as well not exist, no player agency in ability usage, buffs and debuffs barely exist, status ailments are mostly non-existent, jobs have very little distinctions between each others, they all have the same gameplay style. No distinctions within roles (i.e all tanks/healer/dps play the same and have equivalent abilities), I could go on lol.
I don’t think FFXIV is like, ‘dying’, but I do think the longer they keep deleting anything that even remotely resembles player agency, the more people are going to become dissatisfied. Give us support jobs, give us selfish dps jobs, choice in which abilities to use, jobs that play differently from each other, make status ailments mean something. Bring more to fights than just ‘dodge orange puddle’ and ‘deal maximum dps’