the jobs listed can kill in FL im pretty sure i dont have to spell out hunting by enemy base or taking out the monk golfers
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You list the wrong job that still has possibility to solo kill on the frontline
Monk is the only melee left with possibility to straight up kill once rotation is completed; but it is range/caster only.
None of the jobs you listed can kill solo in Frontline
Harass enemy OP is an effective Lonewolf strategy for Frontline and exists since day one Frontline mode exist.
It is proven in past years that it can be done by any job.
When it is done by a seasoned player, it is possible to keep the target FC end up as 3rd place.
By the way, PLD in 5.1 is not really a tank, it is all around mobile fortress with canon; when played correctly, it solo kills every job.
When works with another seasoned SAM, it is possible for these two job to stale least 2 parties. (verified)
Oh I sure miss 5.1 where I can boost my overall Frontline winning percentage by 6% and I don't need to lost my sanity
I feel like we have different definitions of "carry." Well placed and timed WHM LBs can change a group fight for sure, but it's not carrying if you still lose the game due to RNG, etc. The only way to "carry" (in my opinion) your team is with a full premade and callouts. You have to convince 20 other players to get in on the shenanigans. Even with a full premade and synced LBs, you can still lose if the entire alliance isn't following.
We just need 8 man premades again, it forced people to make counter 8 mans which made FL games waaaay more satisfying because you didn't have to deal with randoms.