SAM main I guess? Waiting for my LB to fill, "jump in", cheese some cheap kills, "jump out" and then afk until the next LB isn't really my thing.
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I don't really play SAM in pvp. SAM is kind of terrible imo. I usually play BRD in both FL and CC and if I jump into melee its normally DRG. Rest of the time I'm pretty much always on BLM in CC, sometimes MCH.
You have to jump in and out as melee in frontlines because that's simply how it works. If you hang around too long you're going to just get nuked by the zerg. Pick a target that is out of place, burst them and get out, unless you just like the idea of dying all the time and never having battle high built up to be able to reliably burst people down.
They could bring back 8v8v8 FL
Lemme tell you that 8v8 is sucks with 6.1 PvP if your teammates have few tank/melee and only use caster/ranged. JP Secure does 8v8 on A and C alliance and basically if your party don't have majority melee or tank, or even SAM and NIN, you will get pushed out easily.
JP Secure is just like Japanese Shogun War with all of those SAM and NIN...
I think there are delicate ways to improve FL
Bringing back 10 second immunity on CC.
Take some of these LBs and actions and give them fall-off when affecting more than five targets.
With the above in mind, take away WHM/SMN damage penalty but cap their LBs. Also lower damage reduction for all jobs.
Maybe revise the battle high system to monitor extremes in damage.
If you are going to SAM instant kill LB, it would be better if it could be readily identified on the target.