I certainly do. I've been thinking about this for somet time, and way the current pvp works makes much more sense in 4v4, where being able to lock key targets down is important. Even tho I am never a fan of stun stacking, or loss of character control in general, it makes a degree of sense.

But in frontline there are just way too many people. You're being as cautious as you can, and suddenly you get stunlocked to death with no way of stopping it. Yeah there is purify but its not gonna help when you get focused by a bunch of people. In short, that just isn't fun. I think that frontline skills need to work different from crystalline conflict skills, in ways that does not encourage stacking stuns. Tbh, at this point, I'd rather have the old pvp system back for frontline and the new for crystalline conflict until improvements have been made in both field. But more than anything, my personal takeaway from this is that fighting 4v4 and platoon vs platoon just isn't the same thing and can't be treated as such if you want good pvp.

Anyways, that's my 2 cents, have a good day, go away.