Originally Posted by
Aravell
I did say to return complexity to the damage kit in addition to cleric stance, if dps isn't necessary to beat fights, it's not really gatekeeping, it's skill expression for the veterans. Cutting the total output is so that damage from the healer is less relevant and they won't be blamed for wiping to enrage, this makes healing more accessible at the low end. As for damage being important, of course it is, but these changes would make it less likely that a healer would be harassed for not doing any damage.
With the current design, healer dps is just 2 buttons, you have to press them if you want to be any good at healers, but if they gate it behind cleric stance and vastly cut the output, it wouldn't be as punishing to the rest of the party if a healer is just starting out and decides not to press their damage buttons.