I did consider this, actually. not sure what buff would fit that specifically, i'm sure there's at least one. I eventually settled on Battlemage/Spellblade for a similar effect, but not sure if it's the best option out there.
I tried to base as many abilities as I could off of spells that are actually in the game, like Tranq is an ability from tactics that raises accuracy, but couldn't think of what would best fit a range increase.
As for why they have the shorter range in the first place, it was honestly because they have just so much utility I figured it warranted being a bit more in the thick of it. They could become full-range instead for balance's sake, this is mostly a concept showing how they might actually play, and to get the feel across.
That is the general idea, yes. Basically if there' not a lot of melee, being able to get in range to focus on close-quarters combat would be fitting. if there's a need for ranged, being able to become ranged would also be helpful. Whatever secondary benefit comes from the stances is mostly to give some credence to not just flat-out become purely ranged.Quote:
Hm. So is the intention more about letting players do what they want than being part of the rotation?
Not sure about Yellow Mage but there is something like a Pink Mage in the form of DevoutQuote:
Whats next? Yellow Mage? Pink Mage? (all jokes aside lmao) GO GO POWER MAGES! XD
