Having a proper DPS rotation to manage during downtimes would make healers way more interesting to me than their current design.
I spend most of the time doing DPS, no matter the content difficulty I am in, yet my toolkit does not reflect that. Instead I get only one button to press, while my healing stuff is just sitting there.
And this is not a difficulty thing. In terms of pure healing requirements, playing ultimate is no different than playing anything else.
Why does Benefic-I exist? I don't even need my HoT skill anymore. And why does Synastry exist, if there is no need to ever cast anything?
The entire healing toolkit is designed completely in reverse to what I actually have to do during a fight. So many awesome cool healing stuff I really wish I needed to use more... being useless on my hotbar. Meanwhile I still only press one button for DPS.
So in terms of a more fleshed out, yet simplified DPS rotation, I believe healers should be designed like tanks.
