I've seen Ninjas always reaching max in their rank on Frontlines very quickly, and they're almost nearly impossible to defeat.
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I've seen Ninjas always reaching max in their rank on Frontlines very quickly, and they're almost nearly impossible to defeat.
Sure there is. You can hit them with Drill when they are sub-20%, or AA when they are sub-25%, or your LB when they are sub-30%, or you LB + AA or Drill when they are sub 50%. Or if you are on AA you might be able to kill them if they are sub-60% if you AA+Saw+LB if, and only if they are too slow to use a Recup between the GCDs.
One thing is for sure. You are not going to 100-0 anyone, ever, unless they are afk.
1.)Remove all jobs except WHM
2.)Make Limit Break into a Fan AOE
3.)wait for complaints about WHM being too powerful
4.)Profit?
Because the ridiculous defense buff (60% for melee jobs and 30% for ranges iirc) turned everyone in to a Tank meanwhile guard makes things worse.
This happened because instead of nerfing SMN LB in FL SE for no logic reason decided to buff them even more until the current patch arrived making SMN completely useless I mean even if 5 bahamuths lands in your head you aren't going to lose more than 40% of your HP.
Current PVP FL wouldn't be a snore fest if guard don't reduce the incoming damage anymore and just protect you from CC.
Tanks (PLD/DRK) are so annoying l/unkilleable that abusing NIN it's the only way to stop them.
Wild fire drill(A) shotgun with the 2hits easy
WF 2 tap LB easy
mortar bio (let them tic a bit) shot gun (if 50%) moderate
mortar bio heated shot air anchor hard since people can spam heal but if distracted it become a silent melter
drill(A) shotgun(dbl) LB easy if not many are around
chainsaw proc (Pray)
these are the ones I saw succeed at least could be some better ones out there
Anyone who says pvp is balanced has never played any other pvp ever. Sure its very fun but the balancing of the jobs is..i rather not use too strong of a word. You have ninja with 75% slow, 4s stunlock, execute untargeted mobility which means its also a disengange, self heal self shield with no condition/downside and ranged attacks and on the other side you have dark knight that kills itself to do actual dmg and gunbreaker that has...well nothing.
You're not being too truthful. The slow, the stun, the self heal, the self shield, AND all the ranged attacks save for the shuriken are all Mudras. You can only use 2 of them at any given time, and in most cases you're not touching the slow, the heal, or the shield. You're touching either the ice daggers or the stun, because it's more important to KILL your target quickly. Hell, I'd argue that all the other Mudras are downright useless for that exact reason in CC.