Originally Posted by
UkcsAlias
Clipping is the reason this game can run on a potato. A very important aspect to have as it makes the game accessible for almost everyone. Collisions will make the game a lot heavier. And checking each piece to avoid clipping is a lot of work (and essentialy impossible to fully fix).
But what i would like is the option for most gear to use use physics engines in which collisions are able to move the clothing. And hair can collide. It might need a lot more work per piece to make this (although for newer pieces this might become part of the standard workflow), but its something i would be willing to pay for to have. And as side effect this can also do a few more subtle details, as for example in windy areas, its very clear robes always just use the same animation. With proper physics you can make this more dynamic (and since it still only needs to rely on client side data, it would increase server load at all).
The only downside with collisions and physics is that sometimes the gear might get some very strange angles (especialy when classes have fast and extreme movements), which then still needs clipping to happen in order to return it to the normal location.