*Go to Ul'dah*
*use idle camera*
*switch between every character in the area*
OH MAH GAWD! THEY ARE IN THE GROUND AS WELL! /panic
Printable View
*Go to Ul'dah*
*use idle camera*
*switch between every character in the area*
OH MAH GAWD! THEY ARE IN THE GROUND AS WELL! /panic
I saw them flying in Central Thanalan a few years ago, without mounts!
There are many things that can be done against it. If i see how long advertisers can stay it is a clear indication that there simply is a severe lack of checking to begin with. Spamming the advertisement a few times should be more than enough to indicate a red flag. And sure, if those advertisers then suddently need to act like a player, this also increases the costs as code to actively play the game costs a lot more power than just idling in a main city.
Its not always about instantly stopping them, raising their costs is generaly far more effective. Since if the rmt price becomes too high, people wont pay for that either. This is still the most effective way to disrupt these.
And thats why ingame reporting is such important tool. Even though currently SE barely uses this information (too many bots just spam a message in the NN and never do anything else. A message that for the past month has never changed). SE shows clear signs of lazyness, and yes, then bots become excessive. Runescape used to be plagued with bots as well. until at some point the dev simply used pattern detection to detect the bots. Causing a massive banwave and reduced botting for a quite long time. Even if the bots are based on private code, they are very likely to show patterns. This is info that is very well usable and quite easy to detect. Each hotspot node for a bot only needs to check players inside that zone, and based on timestamp patterns, you can generaly detect which players are very likely to be bots as they are very consistent in timing (and note, if the botter has to slow down the bot, that means the costs already increase). And those hotspots that you check are very hard to identify on the botter side (since its not 1 zone that detected them, but many). Forcing complete randomness on their side, and this is very hard to do efficiently.
I feel like they could nix the teleport hackers by adding kill zones in out of the bounds areas they need to pass through and/or adjusting enemy AI so it resets if it's unable to execute its script properly due to its target being in the floor or in the air.
the ideal way to solve this is breaking the cycle on our end. I mean: no one buying gil.
Like I said, ideal way. Not a factual one, since there are a myriad of varied persons out there and some don't give a s... for ethics or fairness. Anyway, I encourage people to do their part telling this: NEVER BUY GIL.
Some people don't know the connection between bots and the gil black market. I think it's up to us to tell them, since SE don't mind doing that in our stead. If we reduce the number of gil buyers then the bot companies will take that as a non profitable work and maybe they reduce the number of bots.
It's like an ant fighting an elephant... but it's what we can do beside reporting :(