TLDR : Duty Roulette on mute
Well without it premades would dominate and no one would bother trying if they do queue alone.
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Not if there's a premade queue. Simple as that. but not being able to TEACH people who they should and shouldn't be attacking leads to an infuriating system for people who know what they are supposed to do. While the people who don't continue to hold their teams back. And since you can't outright tell people, they'll continue ot do so thinking they are doing things right when they aren't. Other games and the communication they allow leads to team play. This doesn't. It's a free for all masquerading as a team comp mode. Except for the instances where the enemy team is full of competent people playing against that ONE guy who knows what they should be doing.
Who said anything about yell. How do you teach people who to properly attack and how to play the mode if you can't outright talk to them. At all.
You can't. Which leads to everyone flailing around who is new and thinks it's just neat to queue in. Meanwhile hurting the others who do know. I JUST had a team target a tank after I had a healer marked. They sat there and did nothing to him while the rest of the neemy team wiped them up one by one. FUN! WEEEEE
There's a reason you can't freely type in the game mode. We all know what people are going to type if allowed based on every other PvP game out currently so it's best if it's limited to a few phrases picked out by devs.
So it's best to allow players to be detriments by not knowing who to target because they can't be bothered to go through reports when they come in?
With that logic, you have people being toxic in PF for you messing up a mechanic in Savage. We should just make communication button presses, right?
Most people who are angry over struggling to succeed in a PvP mode, who try to "teach" the group what to do... often have some of the worst ideas, in my experience.
I think it's more in those cases of ppl having a mindset that they're the greatest player in the world and the only reason they don't have a 100% win rate is because other ppl hold them back.
CC is definitely a team oriented thing and typically I find that the teams with ppl chasing their personal KDA are the ones that end up losing because they end up short handed in the actual team fight at the objective. The game's PvP design doesn't allow "hyper carrys" where 1 player carries their entire team to a win.