It feels really bad with the double punch of no kaiten and the crit buffs feeling like much lower damage ceiling on our biggest hits. I have made the decision to switch to Monk, or maybe reaper. How is JP reacting?
It feels really bad with the double punch of no kaiten and the crit buffs feeling like much lower damage ceiling on our biggest hits. I have made the decision to switch to Monk, or maybe reaper. How is JP reacting?
JP has been increasingly upset as time has gone by. They're about as pissed off (well, comparatively speaking) as we are about the changes now. Not for entirely the same reasons; I think a lot of the upset feeling comes from the sudden-ness of the changes coupled with what they felt was Yoshi P. seemingly ignoring/glossing over the SAM changes when reading the patch notes. But overall, yeah, they're not happy about it either. Yoshi had some interesting stuff to say in regards to some of this, taken from this thread, posts 47/48:
https://forum.square-enix.com/ffxiv/...-anymore/page5
So the major tl;dr/takeaway here is that the removal of Kaiten was done to address future issues in which having Kaiten would create "restrictions" on any new skills they could add, while the have a concern about increasing stats and sub stats, particularly crit, further inflating damage and creating problems in the future.
Not sure what to say here as the man pretty much says it all. It was done for our own good and for the good of the game. Please look forward to it, or something.
This just further reinforces what many have been saying, that a kaiten removal should have been done in 7.0 where there is something to replace it rather than just subtracting from the job. Also is it really that hard to add a new skill in samurai and just put “not affected by kaiten” in the tooltip?
The stupid part is removing Shinten instead would have reduced a similar amount of APM and made your rotation MORE interesting overall, not less. The only weaponskill that loses to Kyuten is Hakaze, and that’s because there are very niche situations where you can justify spending the extra 5 Kenki to completely avoid overcap in your sequencing. You are generally rewarded for stockpiling Kenki for higher potency weaponskills, so Kaiten generally plays out more like Life Surge, but much, much more frequent, making it more intricate when there’s downtime and Third Eye interactions to account for.
I think YoshiP saying 'it'll definitely be much appreciated if you can tell us which part you want us to retain or tell us more on which aspects are more favorable to you after touching on the adjustments' is unfair because literally NO ONE was expecting SAM being changed on 6.1. Which begs the question: are they doing this to lure new SAM players who prefer dumber rotations? Because if the answer is yes then I hope the amount of new SAM players outweigh the old, quitting ones. I'm definitely not staying for this clown show
I didn't expect to hate this change as much as I do. Literally made a forum account just to contribute to the voices speaking out against it. Removing Kaiten has completely ruined both the feel and flow of the job. Please revert the change as soon as possible. Literally nobody asked for this.
Also, the spreading of the potency across the whole rotation while nerfing the big hitter actions (Setsugekka and Namikiri) feels horrendous to play. The whole point of SAM was building up the seals to use those big hit abilities, and now they are extremely lackluster. Also, saying that actions were going to become guaranteed crits and then nerfing the potency into the ground was a low move.
+1
yeah aoe finisher is gutted that makes no sense, y did its potency get nerfed to the ground w/o kaiten?
i dont think they realise that ppl might not care about actual DPS numbers as much as they do about BIG NUMBERS THAT APPEAR ON THEIR SCREEN, autocrit midare barely does more than a crit combo finisher lmao, does LESS than ur BASE midare hit pre patch
thats like i dont know, taking dmg away from ur fire spells on BLM and instead give them to ur ice spells? wtf is the point? the giving doesnt matter because u r taking away something that contirbutes greatly to the satisfaction factor
it's just bland, ur big hitters dont stand out as much any more, there is no umphh, y even play SAM at this point
It feels so empty and slow....
Like there's this awkward pause between now it just feels like something is missing.
Replacing Shinten with Kaiten wouldn't reduce APM at all. It would increase it because Kaiten costs less. And I don't know if I'd like it much more than Shinten spam. Outside of the opener it would just amount to using Kaiten on Gekko and Kasha, since every combo generates exactly 20 kenki. The only other consideration would be around Meikyo usage, in which case you just wouldn't Kaiten any of those and instead pool the kenki for use in the 2 minute burst window.
The baseless comparisons to Dark Arts would have newfound legitimacy. Likewise for arguments like "Kaiten is nothing but a +potency button." Everything from its effect to its animation feels designed around use with iaijutsu, and I'm happy for that to be its niche.
Kenki is only remotely interesting because there's more than one spender to think about. There are better options to reduce button bloat than outright removing one or the other.