I understand what you mean.
The answer then is "We cannot change the devs' views. So let's either forget about the numbers or change our class".
I agree. It's just sad.
Printable View
This is such a non-answer. MCH needs something to compete with the other two physical ranged DPS. DNC and BRD and have been wiping the floor with it since ShB. MCH itself has been in BRD’s shadow since SB, though it at least had a presence. It can’t even compete within its own role, and that is a huge problem. It simply offers nothing that BRD and DNC don’t already do. The selfish design of it doesn’t make it competitive with the two buff physical ranged because MCH’s personal damage is not enough to offset the rDPS gains of the other two.
MCH is in the grave. The damage is too low, the ping problems are too bad, and there's no utility. The class is simply dead weight compared to other ranged classes.
Realistically, what do you need swiftcast for now? Quickcast your slipstream so it fits the buff windows and then what? MOBILITY? I'm pretty sure all Summoners don't need Swiftcast for Mobility. It'll only be used to cast a raise but the problem still remains you need Swiftcast every 2 minutes so you didn't achieve anything with that change lol. SMN got roughly a sub 1% buff.
I'll say it. It doesn't matter on the long run. What matters is they made a brain dead job ever more brain dead. SMN is still outclassed by RDM and should you pump into pure damage and ignore your raise option, you're just outclassed by BLM and RDM.
I will say this also.
Titan GCD: 330+180(oGCD). 480/2.5s = 192 potency per second. (instant)
Ifrit GCD: 510/3s = 170 potency per second. (hard cast)
Crimson Strikes/Cyclone: 430/2.5 = 172 potency per second (instant)
I ask you this friend. How is this strong and how does it make it more advantageous to hardcast it over spells that are stronger and instant cast.
It is a buff overall but you'll still use this as filler.
MCH has some gameplay issue, mine is the Queen that I complained way too much about. It's AI is inconsistent and the gameplay not fun. There's no gameplay behind the Queen, it's even more automated that FF XII or FF XIII.
Wildfire and Flamethrower needs a good rework imo.
But the topic is damage. I can't bring myself to enjoy a job when playing it is essentially griefing the team because I'm not playing a job that is straight up better.
Look, I've spent weeks to gear up my MCH expecting actually potent buff, I knew I'd be disappointed but that's a new low. I should've spent that time gearing another job.
I want to feel usefull to my team while enjoying my class.
Finally, enjoyment has nothing to do with balance. Regardless of how one enjoy the job, it doesn't excuse the lack of balance.
When it's the Mathwizard that says it... Yeah it feels bad.
I wish we could hold a mass funeral for the MCH job.
Sadly, I don't think many would attend. Since no one is playing it anymore, no one else seems to care.
It does out dps the other two physical ranged jobs, by a lot actually. If you're referring to RDPS and not DPS then yes it falls behind there. But if you think MCH should do more personal dmg than Bard and Dancer and also do more RDPS than Bard and Dancer, what exactly would be the point of Bard and Dancer even existing. MCH has issues for sure, the entire Phys Ranged role has issues. Simply making it outperform Bard and Dancer in everything isn't a solution.
There's a big issue with people on this forum demanding changes looking at FFLOGS (sorted by RDPS) and assuming thats personal DPS. MCH literally does around 15% more dmg than both Dancer and Bard in straight up DPS comparison.