Cause they represent the biggest chuck of the subs. Now I don't mean these change were good or not. But crafting class around the 3-4% of player that do the high end content makes no sense either.
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Crafting the class around feedback and suggestions from the people who actually play the class consistently, at the high level, in the hardest content the game currently has to offer makes a damn sight more sense than whatever it is they're doing now though. While it's true that it's a minority of players who are doing this content, it's those players who have the most knowledge about their classes, the intricacies, the nuances and the major annoyances. So why not straight up ask them what they want or what they think should change if a job absolutely has to change? The devs are always talking a big game about community involvement and taking onboard feedback but it seems to me that this particular change is unwarranted, wasn't asked for and is ignorant of the people who kept the game alive all this time. If the new push is to say "screw the hardcores, screw the veterans, let's just horde that casual sub money" then they're going to lose everyone sooner rather than later.
Button bloat isn't an issue for jobs right now. This is just devs simplifying classes to make things more accessible for casual players, and gutting the complexity of jobs in the process. It's this same bad philosophy that killed WoW classes.