Get rid of the speed runs altogether and make the best rewards dependent on some other factor. Limiting people on what classes they can bring is not the answer.
Printable View
Get rid of the speed runs altogether and make the best rewards dependent on some other factor. Limiting people on what classes they can bring is not the answer.
I would have to say I am not fond of the idea, I would like people to be able to play what they desire.
However having content such as 'this button but be struck with a piercing weapon simultaneously with a person striking that button with white magic for the door to open' sort of puzzle/room would be most fun i think... I guess it is relative ^^
Oh and goodness me do away with speed runs ^^;;;
Why they don't have a performance based point system is beyond me.
You're a DRG? Deal damage for points. Bonus points for critical damage.
You're a PLD? Take damage for points. Bonus points for healing damage.
You're a WHM? Cure damage for points. Bonus points for dealing magic damage.
And so on and so forth.
Artificially forcing inclusion is just indicative of bad design and I don't support it, but yes I would like to see better class balance so this happens naturally
I still say as before. Just give achievement for people who win it with no duplicated classes. But no need to go that far as to force players do this every run.
Okay. Unpopular idea.
People will naturally gravitate towards the easiest or most efficient way of accomplishing something. Very few people willfully choose the more difficult path. It's just our nature.
Does perfect job balance ever exist? There will always be certain classes that have advantages against certain enemies. So people will likely want to stack those jobs for that fight.
If no one wants to have an actual incentive to bring along different jobs, then I guess we should expect class stacking as the norm for most end game content... and hopefully people will stop complaining when it happens.
Honestly the best thing to me would be lock classes once you enter like hamlet. If you did av now would you really want 3-4 blms all the way thru for the miser fight? I think if they did that it would let ppl see a different side to the content. I honestly wish SE would stop thinking one shot kills = hard. They could easily make so that mobs can do aoe but of ppl are getting hit too much it in turn makes the whm have lots hate which could mess up the fight. They really need to get rid of the one shot mechanics they seem to love.
They need to give the lesser used classes/jobs something that makes them stand out. That really is the biggest problem currently. SE has acknowledged some of the issues so far, just gotta wait for 1.22b and see how it is all actually implemented.
Class stacking is not necessary for any content, its a community issue not a design issue. So man up and do the content how you want to and stop trying to get SE to design content in a way that forces others to play that way. We dont class stack its our choice but I like that we can if we so choose to.